{"id":161,"date":"2024-03-26T07:41:34","date_gmt":"2024-03-26T07:41:34","guid":{"rendered":"https:\/\/shatranj.ai\/?page_id=161"},"modified":"2026-05-18T06:33:53","modified_gmt":"2026-05-18T06:33:53","slug":"egitimde-ai-egitim","status":"publish","type":"page","link":"https:\/\/shatranj.ai\/tr\/egitimde-ai-egitim\/","title":{"rendered":"E\u011fitimde Yapay Zeka"},"content":{"rendered":"<div data-elementor-type=\"wp-page\" data-elementor-id=\"161\" class=\"elementor elementor-161\" data-elementor-post-type=\"page\">\n\t\t\t\t<div data-pafe-particles=\"34d9b68d\" 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}\n\n  .aie-hero{\n    padding:34px 22px;\n    border-radius:20px;\n  }\n\n  .aie-buttons a{\n    width:100%;\n    text-align:center;\n  }\n}\n<\/style>\n\n<div class=\"aie-wrap\">\n\n  <div class=\"aie-hero\">\n    <div class=\"aie-kicker\">\n      E\u011fitimde yapay zeka - Tarihi masa oyunlar\u0131 - Gelece\u011fin yapay zeka mimarlar\u0131\n    <\/div>\n\n    <h1>E\u011fitimde Yapay Zeka<\/h1>\n\n    <p>\n      Shatranj.ai, e\u011fitimde yapay zekan\u0131n miras \u00f6ncelikli, in\u015fa et ve dene modelini sunuyor. \u00d6\u011frencilerin yapay zekay\u0131 i\u00e7eriden anlamalar\u0131na yard\u0131mc\u0131 olmak i\u00e7in satran\u00e7, shatranj ve tarihi masa oyunlar\u0131n\u0131 kullan\u0131yoruz: kurallar, durumlar, arama, de\u011ferlendirme, \u00f6\u011frenme, etik ve ak\u0131ll\u0131 sistem tasar\u0131m\u0131.\n    <\/p>\n\n    <p>\n      Amac\u0131m\u0131z sadece fark\u0131ndal\u0131k veya ara\u00e7 kullan\u0131m\u0131 anlam\u0131nda YZ okuryazarl\u0131\u011f\u0131 de\u011fildir. Amac\u0131m\u0131z, gen\u00e7lerin gelece\u011fin YZ mimarlar\u0131 olmalar\u0131na yard\u0131mc\u0131 olmakt\u0131r: ak\u0131ll\u0131 sistemleri a\u00e7\u0131klayabilen, in\u015fa edebilen, test edebilen, geli\u015ftirebilen ve sorumlu bir \u015fekilde sorgulayabilen \u00f6\u011frenciler.\n    <\/p>\n\n    <div class=\"aie-buttons\">\n      <a href=\"#ai-philosophy\">Bizim felsefemiz<\/a>\n      <a href=\"#ai-algorithms\">Yapay zeka algoritmalar\u0131<\/a>\n      <a href=\"#curriculum-pathway\">M\u00fcfredat yolu<\/a>\n      <a href=\"#institutions\">Kurumlar i\u00e7in<\/a>\n      <a href=\"#ethics\">Etik ve sorumluluk<\/a>\n      <a href=\"#faq\">SSS<\/a>\n    <\/div>\n  <\/div>\n\n  <div class=\"aie-image-wide\">\n    <img decoding=\"async\" src=\"https:\/\/shatranj.ai\/wp-content\/uploads\/2026\/03\/chess-ai-challenges-5-1024x266.png\" alt=\"Antik satran\u00e7 tahtas\u0131 m\u00fccadelelerini g\u00f6steren Shatranj.ai m\u00fcfredat g\u00f6r\u00fcnt\u00fcs\u00fc: Bu\u011fday ve Satran\u00e7 Tahtas\u0131, At Turu, Sekiz Vezir, Dilaram Mat\u0131 ve Suli&#039;nin Elmas\u0131\">\n    <p class=\"aie-caption\">\n      Shatranj.ai m\u00fcfredat\u0131, eski satran\u00e7 tahtas\u0131 m\u00fccadeleleriyle ba\u015flar ve bunlar\u0131 hesaplama, algoritmalar ve yapay zeka konular\u0131nda modern derslere d\u00f6n\u00fc\u015ft\u00fcr\u00fcr.\n    <\/p>\n  <\/div>\n\n  <p>\n    E\u011fitimde yapay zeka, sohbet robotlar\u0131 kullanmaya, y\u00f6nlendirmeler yazmaya veya ev \u00f6devlerini otomatikle\u015ftirmeye indirgenmemelidir. \u00d6\u011frencilerin ayr\u0131ca yapay zeka sistemlerinin sorunlar\u0131 nas\u0131l temsil etti\u011fini, olas\u0131l\u0131klar\u0131 nas\u0131l ara\u015ft\u0131rd\u0131\u011f\u0131n\u0131, se\u00e7imleri nas\u0131l de\u011ferlendirdi\u011fini, geri bildirimlerden nas\u0131l ders \u00e7\u0131kard\u0131\u011f\u0131n\u0131 ve toplumu nas\u0131l etkiledi\u011fini anlamalar\u0131 gerekir.\n  <\/p>\n\n  <p>\n    Shatranj.ai, kurumlara bu fikirleri \u00f6\u011fretmek i\u00e7in somut bir yol sunar. Bir masa oyunu g\u00f6r\u00fcn\u00fcr bir sistemdir: her pozisyonun bir durumu vard\u0131r, her hamle durumu de\u011fi\u015ftirir, her kural kodlanabilir ve her algoritma incelenebilir, hata ay\u0131klanabilir, kar\u015f\u0131la\u015ft\u0131r\u0131labilir ve geli\u015ftirilebilir.\n  <\/p>\n\n  <p>\n    Satran\u00e7 ve yapay zekan\u0131n i\u00e7 i\u00e7e ge\u00e7mi\u015f tarihi, e\u011fitim felsefemizin merkezinde yer almaktad\u0131r. \u0130lk otomatlar ve kafe satranc\u0131 k\u00fclt\u00fcr\u00fcnden Shannon, Turing, Deep Blue, Stockfish, AlphaZero ve modern \u00f6\u011frenme sistemlerine kadar satran\u00e7, \u00f6\u011frencilere insanlar\u0131n ak\u0131ll\u0131 makineleri nas\u0131l hayal ettiklerini, in\u015fa ettiklerini, test ettiklerini ve geli\u015ftirdiklerini anlamak i\u00e7in en a\u00e7\u0131k tarihsel yollardan birini sunar.\n  <\/p>\n\n  <h2 id=\"ai-philosophy\">E\u011fitimde yapay zeka felsefemiz<\/h2>\n\n  <p>\n    Shatranj.ai, \u00f6\u011frencilerin yapay zekay\u0131 oyunlar, bulmacalar, tarih ve kod arac\u0131l\u0131\u011f\u0131yla g\u00f6rebildiklerinde anlamalar\u0131n\u0131n daha kolay olaca\u011f\u0131 fikri \u00fczerine in\u015fa edilmi\u015f bir Erasmus+ KA2 gen\u00e7lik e\u011fitim projesidir.\n  <\/p>\n\n  <p>\n    K\u00fclt\u00fcrel miras ile bili\u015fimsel d\u00fc\u015f\u00fcnceyi birle\u015ftiriyoruz. \u00d6\u011frenciler Avrupa, Akdeniz, Afrika, Asya ve \u0130slam entelekt\u00fcel geleneklerinden tarihi masa oyunlar\u0131n\u0131 ke\u015ffediyor, ard\u0131ndan bu oyunlar\u0131 programlanabilir sistemler olarak yeniden in\u015fa ediyor.\n  <\/p>\n\n  <p>\n    Bu yakla\u015f\u0131m, yapay zeka e\u011fitimini daha kapsay\u0131c\u0131 hale getirir. \u00d6\u011frenciler sadece soyut makine \u00f6\u011frenimi terminolojisi ile ba\u015flamazlar. Tan\u0131d\u0131k fikirlerle ba\u015flarlar: tahtalar, ta\u015flar, kurallar, hamleler, bulmacalar, strateji, hikayeler ve kararlar.\n  <\/p>\n\n  <div class=\"aie-callout\">\n    <p>\n      E\u011fitim vaadimiz basit: \u00f6\u011frenciler oyun oynamaktan sistem modellemeye, bulmaca \u00e7\u00f6zmekten algoritma uygulamaya ve YZ ara\u00e7lar\u0131n\u0131 kullanmaktan gelece\u011fin YZ mimarlar\u0131 gibi d\u00fc\u015f\u00fcnmeye ge\u00e7iyor.\n    <\/p>\n  <\/div>\n\n  <h3>Neden tarihi masa oyunlar\u0131?<\/h3>\n\n  <p>\n    Tarihi masa oyunlar\u0131 g\u00fc\u00e7l\u00fc e\u011fitim laboratuvarlar\u0131d\u0131r. K\u00fclt\u00fcrel olarak anlaml\u0131, g\u00f6rsel olarak net, matematiksel olarak yap\u0131land\u0131r\u0131lm\u0131\u015f ve hesaplama a\u00e7\u0131s\u0131ndan zengindirler. \u00d6\u011frencilerin tarih, dil, tasar\u0131m, etik, matematik, bilgisayar bilimi ve yapay zeka aras\u0131nda ba\u011flant\u0131 kurmalar\u0131n\u0131 sa\u011flarlar.\n  <\/p>\n\n  <p>\n    Shatranj.ai'de \u00f6\u011frenciler satran\u00e7, shatranj, Qirkat, Mancala, Ur Kraliyet Oyunu, 3 ta\u015f ve 9 ta\u015f oyunlar\u0131, Othello\/Reversi, dama \u00e7e\u015fitleri ve di\u011fer stratejik oyunlarla \u00e7al\u0131\u015f\u0131rlar. Mesele yapay zekay\u0131 tek bir teknik olarak \u00f6\u011fretmek de\u011fildir. Mesele, yapay zekay\u0131 problemleri temsil etmenin ve \u00e7\u00f6zmenin aktar\u0131labilir bir yolu olarak \u00f6\u011fretmektir.\n  <\/p>\n\n  <h2 id=\"ai-algorithms\">Satran\u00e7 ve tarihi masa oyunlar\u0131 arac\u0131l\u0131\u011f\u0131yla \u00f6\u011fretilen yapay zeka algoritmalar\u0131<\/h2>\n\n  <p>\n    Shatranj.ai, yapay zekay\u0131 \u00f6\u011frencilerin g\u00f6rebilece\u011fi, test edebilece\u011fi, hata ay\u0131klayabilece\u011fi ve a\u00e7\u0131klayabilece\u011fi algoritmalar arac\u0131l\u0131\u011f\u0131yla \u00f6\u011fretir. M\u00fcfredat, tahta temsili ve yasal hamle \u00fcretiminden ba\u015flar, ard\u0131ndan arama, de\u011ferlendirme, dinamik programlama, takviye \u00f6\u011frenme ve AlphaZero tarz\u0131 kendi kendine oyuna do\u011fru ilerler.\n  <\/p>\n\n  <div class=\"aie-image-wide\">\n    <img decoding=\"async\" src=\"https:\/\/shatranj.ai\/wp-content\/uploads\/2026\/03\/chess-ai-algorithms-iconographic-7-1024x314.jpg\" alt=\"Satran\u00e7 arac\u0131l\u0131\u011f\u0131yla \u00f6\u011fretilen yapay zeka algoritmalar\u0131na ikonografik genel bak\u0131\u015f: geri izleme, minimax, alfa-beta budama, dinamik programlama, takviyeli \u00f6\u011frenme, Monte Carlo A\u011fa\u00e7 Arama ve AlphaZero\">\n    <p class=\"aie-caption\">\n      Shatranj.ai, yapay zeka algoritmalar\u0131n\u0131 geli\u015fimsel bir yol olarak \u00f6\u011fretir: bulmaca ve aramadan takviyeli \u00f6\u011frenmeye, Monte Carlo A\u011fa\u00e7 Arama ve AlphaZero tarz\u0131 sistemlere kadar.\n    <\/p>\n  <\/div>\n\n  <div class=\"aie-card-grid\">\n    <div class=\"aie-card\">\n      <h3>Temsil ve oyun modelleme<\/h3>\n      <p>\n        \u00d6\u011frenciler tahtalar\u0131, ta\u015flar\u0131, yasal hamleleri, oyun durumlar\u0131n\u0131, son ko\u015fullar\u0131 ve de\u011ferlendirme \u00f6zelliklerini nas\u0131l temsil edeceklerini \u00f6\u011frenirler. Bu, m\u00fcfredattaki her oyun motorunun ve her a\u00e7\u0131klanabilir yapay zeka etkinli\u011finin temelidir.\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-card\">\n      <h3>Klasik arama<\/h3>\n      <p>\n        \u00d6\u011frenciler derinlik \u00f6ncelikli arama, geni\u015flik \u00f6ncelikli arama, tekd\u00fcze maliyetli arama, sezgisel arama ve A* \u00fczerinde \u00e7al\u0131\u015f\u0131rlar. Bu algoritmalar \u00f6\u011frencilerin durum uzaylar\u0131n\u0131, yollar\u0131, maliyetleri, bulu\u015fsal y\u00f6ntemleri ve sistematik ke\u015ffi anlamalar\u0131na yard\u0131mc\u0131 olur.\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-card\">\n      <h3>\u00c7eki\u015fmeli oyun yapay zekas\u0131<\/h3>\n      <p>\n        \u00d6\u011frenciler minimax, expectiminimax, de\u011ferlendirme fonksiyonlar\u0131 ve alfa-beta budama y\u00f6ntemlerini uygularlar. Satran\u00e7 motorlar\u0131n\u0131n aday hamleleri nas\u0131l kar\u015f\u0131la\u015ft\u0131rd\u0131\u011f\u0131n\u0131 ve budaman\u0131n derin aramay\u0131 nas\u0131l daha verimli hale getirdi\u011fini \u00f6\u011frenirler.\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-card\">\n      <h3>K\u0131s\u0131t \u00e7\u00f6zme ve geri izleme<\/h3>\n      <p>\n        At Turu ve Sekiz Krali\u00e7e gibi bulmacalar geri izlemeyi g\u00f6r\u00fcn\u00fcr hale getirir. \u00d6\u011frenciler bir algoritman\u0131n bir se\u00e7ene\u011fi nas\u0131l denedi\u011fini, ba\u015far\u0131s\u0131zl\u0131\u011f\u0131 nas\u0131l tespit etti\u011fini, geri d\u00f6nd\u00fc\u011f\u00fcn\u00fc ve alternatifleri nas\u0131l ara\u015ft\u0131rd\u0131\u011f\u0131n\u0131 \u00f6\u011frenirler.\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-card\">\n      <h3>Dinamik programlama ve tablo tabanlar\u0131<\/h3>\n      <p>\n        Suli'nin Elmas\u0131 dinamik programlama, durum uzaylar\u0131, saklanan sonu\u00e7lar, tablo taban\u0131 tarz\u0131 ak\u0131l y\u00fcr\u00fctme ve tarihsel bulmacalar ile modern hesaplama aras\u0131ndaki ili\u015fki \u00fczerine bir derse d\u00f6n\u00fc\u015f\u00fcyor.\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-card\">\n      <h3>Peki\u015ftirmeli \u00f6\u011frenme<\/h3>\n      <p>\n        \u00d6\u011frenciler tahta oyunu kararlar\u0131n\u0131 \u00f6d\u00fcllere, de\u011fer g\u00fcncellemelerine, Q-\u00f6\u011frenmesine, zamansal fark \u00f6\u011frenmesine, derin Q-a\u011flar\u0131na, Monte Carlo sunumlar\u0131na, MCTS'ye ve AlphaZero tarz\u0131 kendi kendine oyuna ba\u011flar.\n      <\/p>\n    <\/div>\n  <\/div>\n\n  <p>\n    Algoritma dizisi, tahta temsili, hamle \u00fcretimi, geri izleme, DFS, BFS, Tekd\u00fcze Maliyet Arama, A*, minimax, expectiminimax, alfa-beta budama, dinamik programlama, takviyeli \u00f6\u011frenme, Q-\u00f6\u011frenme, derin Q-a\u011flar\u0131, Monte Carlo sunumlar\u0131, Monte Carlo A\u011fa\u00e7 Arama, PUCT, politika\/de\u011fer a\u011flar\u0131 ve AlphaZero tarz\u0131 boru hatlar\u0131n\u0131 i\u00e7erir.\n  <\/p>\n\n  <p>\n    Bu algoritmalar izole bilgisayar bilimi teorisi olarak \u00f6\u011fretilmemektedir. Oyunlar\u0131n k\u00fclt\u00fcrel ve entelekt\u00fcel tarihi arac\u0131l\u0131\u011f\u0131yla \u00f6\u011fretilirler: antik bulmacalar, orta\u00e7a\u011f \u015fatranc\u0131, el yazmas\u0131 pozisyonlar, modern satran\u00e7 motorlar\u0131 ve \u00e7a\u011fda\u015f yapay zeka sistemleri.\n  <\/p>\n\n  <h2 id=\"curriculum-pathway\">M\u00fcfredat yolu: Python'dan yapay zeka mimarlar\u0131na<\/h2>\n\n  <p>\n    Shatranj.ai m\u00fcfredat\u0131, in\u015fa edilebilir bir yol olarak tasarlanm\u0131\u015ft\u0131r. \u00d6\u011frenciler bilgisayar temelleri ve Python ile ba\u015flar, ard\u0131ndan tahta oyunu modelleme, arama algoritmalar\u0131, yapay zeka oyun motorlar\u0131, takviyeli \u00f6\u011frenme ve AlphaZero tarz\u0131 \u00f6\u011frenme sistemlerine ge\u00e7erler.\n  <\/p>\n\n  <ul>\n    <li>Temeller: bilgisayar kavramlar\u0131, Python temelleri, fonksiyonlar, dosyalar, test etme ve hata ay\u0131klama<\/li>\n    <li>Tahta oyunu modelleme: s\u0131n\u0131flar, nesneler, tahta temsili, durum g\u00fcncellemeleri ve yasal hamleler<\/li>\n    <li>Satran\u00e7 ve shatranj temelleri: ta\u015f hareketi, terminal ko\u015fullar\u0131, varyant kurallar\u0131 ve motor mant\u0131\u011f\u0131<\/li>\n    <li>Arama algoritmalar\u0131: DFS, BFS, UCS, A*, minimax, expectiminimax ve alfa-beta budama<\/li>\n    <li>Tarihi bulmacalar: At Turu, Sekiz Vezir, Bu\u011fday ve Satran\u00e7 Tahtas\u0131, Dilaram Mat\u0131 ve Suli'nin Elmas\u0131<\/li>\n    <li>Dinamik programlama: durum uzay\u0131 muhakemesi, oyun sonu \u00e7al\u0131\u015fmalar\u0131, saklanan sonu\u00e7lar ve tablo taban\u0131 mant\u0131\u011f\u0131<\/li>\n    <li>Modern satran\u00e7 yapay zekas\u0131: Deep Blue, Stockfish, AlphaZero, motor mimarisi, arama, de\u011ferlendirme ve \u00f6\u011frenme<\/li>\n    <li>Takviyeli \u00f6\u011frenme: Q-\u00f6\u011frenme, zamansal fark \u00f6\u011frenmesi, DQN, MCTS, PUCT ve kendi kendine oyun<\/li>\n    <li>Capstone kar\u015f\u0131la\u015ft\u0131rmas\u0131: farkl\u0131 yapay zeka y\u00f6ntemlerinin farkl\u0131 oyunlar\u0131 ve karar problemlerini nas\u0131l \u00e7\u00f6zd\u00fc\u011f\u00fc<\/li>\n  <\/ul>\n\n  <p>\n    <a href=\"https:\/\/shatranj.ai\/tr\/mufredat\/\">Shatranj.ai m\u00fcfredat\u0131n\u0131 ke\u015ffedin<\/a>\n    &nbsp;\u2022&nbsp;\n    <a href=\"https:\/\/lms.shatranj.ai\/\" target=\"_blank\" rel=\"noopener\">Shatranj.ai \u00f6\u011frenme platformunu ziyaret edin<\/a>\n  <\/p>\n\n  <h2>Satran\u00e7 ve yapay zekan\u0131n i\u00e7 i\u00e7e ge\u00e7mi\u015f tarihi<\/h2>\n\n  <p>\n    Satran\u00e7, yapay zeka tarihindeki en \u00f6nemli kamu laboratuvarlar\u0131ndan biri olmu\u015ftur. Ara\u015ft\u0131rmac\u0131lar\u0131n temel sorular\u0131 sormalar\u0131na yard\u0131mc\u0131 oldu: Makineler ak\u0131l y\u00fcr\u00fctebilir mi? Olas\u0131 gelecekleri ara\u015ft\u0131rabilirler mi? Pozisyonlar\u0131 de\u011ferlendirebilirler mi? Ne yapacaklar\u0131 a\u00e7\u0131k\u00e7a s\u00f6ylenmeden \u00f6\u011frenebilirler mi?\n  <\/p>\n\n  <p>\n    Shatranj.ai bu tarihi bir e\u011fitim omurgas\u0131 olarak kullan\u0131yor. \u00d6\u011frenciler satran\u00e7 ve yapay zekan\u0131n hikayesiyle \u00fcnl\u00fc makinelerin bir listesi olarak de\u011fil, bir dizi fikir olarak kar\u015f\u0131la\u015f\u0131rlar: temsil, arama, de\u011ferlendirme, optimizasyon, \u00f6\u011frenme, donan\u0131m k\u0131s\u0131tlamalar\u0131, a\u00e7\u0131klanabilirlik ve insan-makine i\u015fbirli\u011fi.\n  <\/p>\n\n  <ul>\n    <li>Mekanik T\u00fcrk ve makine zekas\u0131n\u0131 hayal etmenin uzun tarihi<\/li>\n    <li>Stratejinin entelekt\u00fcel tarihinin bir par\u00e7as\u0131 olarak Philidor ve kafe satran\u00e7 k\u00fclt\u00fcr\u00fc<\/li>\n    <li>Satran\u00e7 ve hesaplama konusunda ilk d\u00fc\u015f\u00fcn\u00fcrler olarak Shannon ve Turing<\/li>\n    <li>Arama, de\u011ferlendirme, donan\u0131m ve insan-makine rekabetinde bir d\u00f6n\u00fcm noktas\u0131 olarak Deep Blue<\/li>\n    <li>Modern motor m\u00fchendisli\u011fi, arama, de\u011ferlendirme ve a\u00e7\u0131k kaynak geli\u015ftirme \u00f6rne\u011fi olarak Stockfish<\/li>\n    <li>Kendi kendine oyun, sinir a\u011flar\u0131, politika\/de\u011fer \u00f6\u011frenme ve modern yapay zeka hayal g\u00fcc\u00fcnde bir kilometre ta\u015f\u0131 olarak AlphaZero<\/li>\n  <\/ul>\n\n  <p>\n    Bu tarihsel yakla\u015f\u0131m, kurumlar\u0131n yapay zekay\u0131 bir insan hikayesi olarak \u00f6\u011fretmelerine yard\u0131mc\u0131 olur: fikirlerin, k\u00fclt\u00fcrlerin, ara\u00e7lar\u0131n, s\u0131n\u0131rlar\u0131n, deneylerin ve etik se\u00e7imlerin hikayesi.\n  <\/p>\n\n  <h2>\u00d6nc\u00fc konu\u015fma: satran\u00e7, k\u00fclt\u00fcr, yapay zeka ve e\u011fitim<\/h2>\n\n  <p>\n    Bu e\u011fitim felsefesinin halka a\u00e7\u0131k en \u00f6nemli konu\u015fmas\u0131 TEDxBoston konu\u015fmas\u0131d\u0131r:\n    <a href=\"https:\/\/www.youtube.com\/watch?v=vr1mr76pHDY\" target=\"_blank\" rel=\"noopener\">Satran\u00e7: K\u00fclt\u00fcrler Aras\u0131 K\u00f6pr\u00fc Kuruyor, Yapay Zekaya \u0130lham Veriyor ve E\u011fitimi Yeniden Tan\u0131ml\u0131yor<\/a>.\n  <\/p>\n\n  <div class=\"aie-video\">\n    <iframe\n      src=\"https:\/\/www.youtube.com\/embed\/vr1mr76pHDY\"\n      title=\"Satran\u00e7: K\u00fclt\u00fcrler Aras\u0131 K\u00f6pr\u00fc Kuruyor, Yapay Zekaya \u0130lham Veriyor ve E\u011fitimi Yeniden Tan\u0131ml\u0131yor\"\n      loading=\"lazy\"\n      allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\"\n      allowfullscreen>\n    <\/iframe>\n  <\/div>\n\n  <p>\n    Bu konu\u015fma satran\u00e7 e\u011fitimi, k\u00fclt\u00fcrel miras, kapsay\u0131c\u0131 tasar\u0131m, tarihi satran\u00e7 ta\u015flar\u0131, antik bulmacalar ve satran\u00e7 ile yapay zeka aras\u0131ndaki derin ili\u015fkiyi birbirine ba\u011fl\u0131yor.\n  <\/p>\n\n  <p>\n    <a href=\"https:\/\/www.youtube.com\/watch?v=vr1mr76pHDY\" target=\"_blank\" rel=\"noopener\">Shatranj.ai geni\u015fletilmi\u015f d\u00fczenlemesini izleyin<\/a>\n    &nbsp;\u2022&nbsp;\n    <a href=\"https:\/\/www.youtube.com\/watch?v=BDLiXo_acLg\" target=\"_blank\" rel=\"noopener\">TEDxBoston versiyonunu izleyin<\/a>\n    &nbsp;\u2022&nbsp;\n    <a href=\"https:\/\/shatranj.ai\/tr\/soylesiler\/\">T\u00fcm Shatranj.ai konu\u015fmalar\u0131n\u0131 g\u00f6r\u00fcn<\/a>\n  <\/p>\n\n  <h2>Multidisipliner e\u011fitim olarak yapay zeka e\u011fitimi<\/h2>\n\n  <p>\n    E\u011fitimde yapay zeka sadece kodlama ile s\u0131n\u0131rl\u0131 kalmamal\u0131d\u0131r. Shatranj.ai modeli yapay zekay\u0131 tarih, sanat, felsefe, dil, edebiyat, ekonomi, etik, k\u00fclt\u00fcrel miras, matematik, bilgisayar bilimleri ve sosyal bilimlerle birle\u015ftiriyor.\n  <\/p>\n\n  <div class=\"aie-mini-grid\">\n    <div class=\"aie-mini-card\">\n      <h3>Tarih ve k\u00fclt\u00fcr<\/h3>\n      <p>\n        \u00d6\u011frenciler satran\u00e7, shatranj ve ilgili oyunlar\u0131n medeniyetler, diller, el yazmalar\u0131 ve g\u00f6rsel gelenekler aras\u0131nda nas\u0131l seyahat etti\u011fini inceler.\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-mini-card\">\n      <h3>Matematik ve hesaplama<\/h3>\n      <p>\n        Tahta, koordinatlar, sayma, geometri, kombinatorik, \u00fcstel b\u00fcy\u00fcme, arama ve optimizasyon i\u00e7in bir laboratuvar haline gelir.\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-mini-card\">\n      <h3>Etik ve toplum<\/h3>\n      <p>\n        \u00d6\u011frenciler adalet, a\u00e7\u0131klanabilirlik, sorumlu kullan\u0131m, \u00e7evresel maliyetler, insan yarg\u0131s\u0131 ve yapay zeka sistemlerinin sosyal etkilerini tart\u0131\u015f\u0131rlar.\n      <\/p>\n    <\/div>\n  <\/div>\n\n  <p>\n    Bu multidisipliner yakla\u015f\u0131m, yapay zekay\u0131 mant\u0131k, sanat, dil, tarih, oyun, tasar\u0131m, matematik, hikaye anlat\u0131m\u0131 veya sosyal sorular gibi farkl\u0131 g\u00fc\u00e7l\u00fc y\u00f6nlerden girebilecek \u00f6\u011frenciler i\u00e7in daha eri\u015filebilir hale getirir.\n  <\/p>\n\n  <h2 id=\"ethics\">Etik, \u00e7evre ve sorumlu yapay zeka<\/h2>\n\n  <p>\n    Shatranj.ai, yapay zeka eti\u011fini sonradan akla gelen bir d\u00fc\u015f\u00fcnce olarak de\u011fil, temel m\u00fcfredat\u0131n bir par\u00e7as\u0131 olarak ele almaktad\u0131r. \u00d6\u011frenciler sadece YZ'nin neler yapabilece\u011fini de\u011fil, ayn\u0131 zamanda neye mal oldu\u011funu, nerede ba\u015far\u0131s\u0131z oldu\u011funu, kimleri etkiledi\u011fini ve nas\u0131l y\u00f6netilmesi gerekti\u011fini de anlamal\u0131d\u0131r.\n  <\/p>\n\n  <p>\n    E\u011fitimde yapay zeka modelimiz s\u0131n\u0131f i\u00e7i tart\u0131\u015fmalar\u0131 destekleyebilir:\n  <\/p>\n\n  <ul>\n    <li>A\u00e7\u0131klanabilirlik: algoritmalar\u0131n nas\u0131l karar verdi\u011fi ve insanlar\u0131n bunlar\u0131 nas\u0131l denetleyebilece\u011fi<\/li>\n    <li>Adillik: verilerin, kurallar\u0131n ve de\u011ferlendirme i\u015flevlerinin varsay\u0131mlar\u0131 nas\u0131l kodlayabilece\u011fi<\/li>\n    <li>\u0130nsan yarg\u0131s\u0131: YZ \u00e7\u0131kt\u0131lar\u0131 neden sorgulanmal\u0131, test edilmeli ve ba\u011flamsalla\u015ft\u0131r\u0131lmal\u0131d\u0131r?<\/li>\n    <li>\u00c7evresel etki: b\u00fcy\u00fck hesaplamalar\u0131n enerji ve karbon ayak izi<\/li>\n    <li>Sorumlu kullan\u0131m: ne zaman otomatikle\u015ftirilmeli, ne zaman yard\u0131mc\u0131 olunmal\u0131 ve insan bak\u0131m\u0131 en \u00f6nemli oldu\u011funda<\/li>\n    <li>A\u00e7\u0131k \u00f6\u011frenme: \u00d6\u011frenciler daha b\u00fcy\u00fck opak sistemlere g\u00fcvenmeden \u00f6nce nas\u0131l daha k\u00fc\u00e7\u00fck, \u015feffaf sistemler kurabilir?<\/li>\n  <\/ul>\n\n  <h2 id=\"institutions\">Okullar, bakanl\u0131klar, \u00fcniversiteler ve kar amac\u0131 g\u00fctmeyen kurulu\u015flar i\u00e7in<\/h2>\n\n  <p>\n    Shatranj.ai, kurumlara yapay zeka e\u011fitimi i\u00e7in k\u00fclt\u00fcrel a\u00e7\u0131dan zengin, teknik a\u00e7\u0131dan anlaml\u0131 ve farkl\u0131 ortamlara uyarlanabilen pratik bir model sunuyor.\n  <\/p>\n\n  <p>\n    Program destekleyebilir:\n  <\/p>\n\n  <ul>\n    <li>Ortaokullar, liseler ve gen\u00e7lik programlar\u0131 i\u00e7in e\u011fitimde yapay zeka pilotlar\u0131<\/li>\n    <li>Satran\u00e7 ve tarihi masa oyunlar\u0131n\u0131 kullanan bilgisayar bilimleri se\u00e7meli dersleri<\/li>\n    <li>Kodlama, matematik, tasar\u0131m ve k\u00fclt\u00fcrel miras\u0131 birle\u015ftiren STEAM programlar\u0131<\/li>\n    <li>Yapay zeka algoritmalar\u0131 ve tahta oyunu tabanl\u0131 \u00f6\u011frenme \u00fczerine \u00f6\u011fretmen e\u011fitimi at\u00f6lyeleri<\/li>\n    <li>\u00dcniversite sosyal yard\u0131m programlar\u0131 ve \u00fcniversite \u00f6ncesi yapay zeka kamplar\u0131<\/li>\n    <li>Disiplinleraras\u0131 be\u015feri bilimler ve teknoloji programlar\u0131<\/li>\n    <li>Rekabetin \u00f6tesine ge\u00e7erek yapay zeka, k\u00fclt\u00fcr ve hesaplama alanlar\u0131na y\u00f6nelmek isteyen okul satran\u00e7 programlar\u0131<\/li>\n    <li>Kapsay\u0131c\u0131 YZ e\u011fitimi i\u00e7in kar amac\u0131 g\u00fctmeyen ve ba\u011f\u0131\u015f\u00e7\u0131 destekli giri\u015fimler<\/li>\n  <\/ul>\n\n  <p>\n    Bu yakla\u015f\u0131m \u00f6zellikle yapay zeka e\u011fitiminin anla\u015f\u0131labilir, etik, uygulamal\u0131, k\u00fclt\u00fcrel olarak kapsay\u0131c\u0131 ve \u00f6l\u00e7\u00fclebilir \u00f6\u011frenme \u00e7\u0131kt\u0131lar\u0131yla ba\u011flant\u0131l\u0131 olmas\u0131n\u0131 isteyen kurumlar i\u00e7in yararl\u0131d\u0131r.\n  <\/p>\n\n  <h2>Proje ekosistemi ve kan\u0131t noktalar\u0131<\/h2>\n\n  <p>\n    Shatranj.ai, m\u00fcfredat, okul uygulamas\u0131, k\u00fclt\u00fcrel miras, k\u00e2r amac\u0131 g\u00fctmeyen sosyal yard\u0131m ve kamu ileti\u015fimini birbirine ba\u011flayan daha geni\u015f bir ekosistemin par\u00e7as\u0131d\u0131r.\n  <\/p>\n\n  <div class=\"aie-card-grid\">\n    <div class=\"aie-card\">\n      <h3>Shatranj.ai m\u00fcfredat\u0131<\/h3>\n      <p>\n        Satran\u00e7, shatranj, tarihi masa oyunlar\u0131, Python, AI algoritmalar\u0131 ve modern satran\u00e7 yaz\u0131l\u0131m\u0131na dayanan bir yapay zeka olu\u015fturma ve deneme yolu.\n      <\/p>\n      <p>\n        <a href=\"https:\/\/shatranj.ai\/tr\/mufredat\/\">M\u00fcfredat\u0131 ke\u015ffedin<\/a>\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-card\">\n      <h3>Suli'nin Elmas\u0131<\/h3>\n      <p>\n        Dinamik programlama, tablo tabanlar\u0131, durum uzaylar\u0131, do\u011frulama ve entelekt\u00fcel miras\u0131n korunmas\u0131n\u0131 \u00f6\u011fretmek i\u00e7in kullan\u0131lan tarihi bir shatranj oyun sonu \u00e7al\u0131\u015fmas\u0131.\n      <\/p>\n      <p>\n        <a href=\"https:\/\/shatranj.ai\/tr\/suli-elmas\/\">Suli's Diamond'\u0131 Ke\u015ffedin<\/a>\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-card\">\n      <h3>Shatranj.art<\/h3>\n      <p>\n        Satran\u00e7 tak\u0131mlar\u0131, el yazmalar\u0131, tarihi par\u00e7alar, kapsay\u0131c\u0131l\u0131k, g\u00f6rsel k\u00fclt\u00fcr ve e\u011fitici hikaye anlat\u0131m\u0131n\u0131 birbirine ba\u011flayan okul dostu bir k\u00fclt\u00fcrel miras sergisi.\n      <\/p>\n      <p>\n        <a href=\"https:\/\/shatranj.art\/\" target=\"_blank\" rel=\"noopener\">Shatranj.art adresini ziyaret edin<\/a>\n      <\/p>\n    <\/div>\n\n    <div class=\"aie-card\">\n      <h3>DeepSeaChess<\/h3>\n      <p>\n        Zorunlu okul satranc\u0131, s\u0131n\u0131f rutinleri, sosyal-duygusal \u00f6\u011frenme ve \u00e7ok dilli satran\u00e7 \u00f6\u011frenimi ile ba\u011flant\u0131l\u0131 bir erken \u00e7ocukluk ve ilkokul satran\u00e7 m\u00fcfredat\u0131 temeli.\n      <\/p>\n      <p>\n        <a href=\"https:\/\/www.deepseachess.com\/curriculum\" target=\"_blank\" rel=\"noopener\">DeepSeaChess hakk\u0131nda bilgi edinin<\/a>\n      <\/p>\n    <\/div>\n  <\/div>\n\n  <h2>E\u011fitim \u00e7\u0131kt\u0131lar\u0131<\/h2>\n\n  <p>\n    Kurumlar\u0131n ilhamdan daha fazlas\u0131na ihtiyac\u0131 vard\u0131r. Net \u00f6\u011frenme \u00e7\u0131kt\u0131lar\u0131na, \u00f6\u011fretmen deste\u011fine, yeniden kullan\u0131labilir materyallere ve farkl\u0131 ya\u015f ve ortamlara uyarlanabilecek bir yola ihtiya\u00e7lar\u0131 vard\u0131r.\n  <\/p>\n\n  <p>\n    Shatranj.ai e\u011fitimde yapay zeka modeli a\u015fa\u011f\u0131daki gibi sonu\u00e7lar\u0131 destekleyebilir:\n  <\/p>\n\n  <ul>\n    <li>Kurallar, durumlar, algoritmalar ve hata ay\u0131klama yoluyla hesaplamal\u0131 d\u00fc\u015f\u00fcnme<\/li>\n    <li>Arama, de\u011ferlendirme, \u00f6\u011frenme ve karar verme yoluyla yapay zekay\u0131 anlama<\/li>\n    <li>Python ve tahta oyunu modelleme yoluyla programlama g\u00fcveni<\/li>\n    <li>Koordinatlar, b\u00fcy\u00fcme, geometri, sayma ve kombinatorik arac\u0131l\u0131\u011f\u0131yla matematiksel ak\u0131l y\u00fcr\u00fctme<\/li>\n    <li>Deneyler, performans kar\u015f\u0131la\u015ft\u0131rmas\u0131, de\u011ferler, \u00f6d\u00fcller ve de\u011ferlendirme yoluyla veri okuryazarl\u0131\u011f\u0131<\/li>\n    <li>G\u00f6r\u00fcn\u00fcr algoritmalar ve denetlenebilir oyun durumlar\u0131 arac\u0131l\u0131\u011f\u0131yla a\u00e7\u0131klanabilirlik<\/li>\n    <li>Shatranj, el yazmalar\u0131, satran\u00e7 bulmacalar\u0131 ve oyun gelenekleri arac\u0131l\u0131\u011f\u0131yla tarihsel okuryazarl\u0131k<\/li>\n    <li>Adalet, \u00e7evresel etki ve sorumlu teknoloji arac\u0131l\u0131\u011f\u0131yla etik yans\u0131ma<\/li>\n    <li>Bulmaca tasar\u0131m\u0131, satran\u00e7 tak\u0131m\u0131 tasar\u0131m\u0131, hikaye anlat\u0131m\u0131 ve proje tabanl\u0131 \u00f6\u011frenme yoluyla yarat\u0131c\u0131l\u0131k<\/li>\n    <li>Sadece yapay zeka kullan\u0131c\u0131lar\u0131 de\u011fil, yapay zeka mimarlar\u0131 olma arzusuyla gelece\u011fe haz\u0131rl\u0131k<\/li>\n  <\/ul>\n\n  <h2>Kurumsal i\u015fbirli\u011fi i\u00e7in ileti\u015fim<\/h2>\n\n  <p>\n    Okullar, bakanl\u0131klar, \u00fcniversiteler, vak\u0131flar, kar amac\u0131 g\u00fctmeyen kurulu\u015flar, belediyeler, satran\u00e7 federasyonlar\u0131, k\u00fclt\u00fcr kurumlar\u0131 ve satran\u00e7 ve tarihi masa oyunlar\u0131 arac\u0131l\u0131\u011f\u0131yla yapay zeka e\u011fitimini uygulamakla ilgilenen e\u011fitim liderleriyle g\u00f6r\u00fc\u015fmeleri memnuniyetle kar\u015f\u0131l\u0131yoruz.\n  <\/p>\n\n  <p>\n    <a href=\"https:\/\/shatranj.ai\/tr\/iletisim\/\">Shatranj.ai ile ileti\u015fime ge\u00e7in<\/a>\n  <\/p>\n\n  <h2 id=\"faq\">S\u0131k\u00e7a sorulan sorular<\/h2>\n\n  <details>\n    <summary>Shatranj.ai'nin e\u011fitimde yapay zekaya yakla\u015f\u0131m\u0131 nedir?<\/summary>\n    <p>\n      Shatranj.ai, satran\u00e7, shatranj ve tarihi masa oyunlar\u0131 arac\u0131l\u0131\u011f\u0131yla yapay zekay\u0131 \u00f6\u011fretir. \u00d6\u011frenciler ak\u0131ll\u0131 sistemlerin durumlar\u0131 nas\u0131l temsil etti\u011fini, hamle \u00fcretti\u011fini, olas\u0131l\u0131klar\u0131 ara\u015ft\u0131rd\u0131\u011f\u0131n\u0131, se\u00e7imleri de\u011ferlendirdi\u011fini, geri bildirimlerden \u00f6\u011frendi\u011fini ve zaman i\u00e7inde nas\u0131l geli\u015fti\u011fini \u00f6\u011frenirler.\n    <\/p>\n  <\/details>\n\n  <details>\n    <summary>Bu sadece yapay zeka okuryazarl\u0131\u011f\u0131 m\u0131?<\/summary>\n    <p>\n      Hay\u0131r. YZ okuryazarl\u0131\u011f\u0131 yolun bir par\u00e7as\u0131d\u0131r, ancak daha b\u00fcy\u00fck hedef, \u00f6\u011frencilerin gelece\u011fin YZ mimarlar\u0131 olmalar\u0131na yard\u0131mc\u0131 olmakt\u0131r. Sadece YZ'nin ne oldu\u011funu de\u011fil, ayn\u0131 zamanda YZ sistemlerinin nas\u0131l in\u015fa edildi\u011fini, test edildi\u011fini, a\u00e7\u0131kland\u0131\u011f\u0131n\u0131 ve geli\u015ftirildi\u011fini de \u00f6\u011frenirler.\n    <\/p>\n  <\/details>\n\n  <details>\n    <summary>Hangi yapay zeka algoritmalar\u0131 kapsan\u0131yor?<\/summary>\n    <p>\n      M\u00fcfredat, tahta temsili, yasal hamle \u00fcretimi, geri izleme, DFS, BFS, Tekd\u00fcze Maliyet Arama, A*, minimax, expectiminimax, alfa-beta budama, dinamik programlama, takviyeli \u00f6\u011frenme, Q-\u00f6\u011frenme, derin Q-a\u011flar\u0131, Monte Carlo sunumlar\u0131, Monte Carlo A\u011fa\u00e7 Arama, PUCT ve AlphaZero tarz\u0131 kendi kendine oyunu tan\u0131tmaktad\u0131r.\n    <\/p>\n  <\/details>\n\n  <details>\n    <summary>Yapay zekay\u0131 \u00f6\u011fretmek i\u00e7in neden satran\u00e7 ve tarihi masa oyunlar\u0131 kullan\u0131l\u0131yor?<\/summary>\n    <p>\n      Masa oyunlar\u0131 yapay zekay\u0131 g\u00f6r\u00fcn\u00fcr k\u0131lar. Her pozisyonun bir durumu vard\u0131r, her hamle durumu de\u011fi\u015ftirir, her kural kodlanabilir ve her algoritma incelenebilir. Tarihi masa oyunlar\u0131 ayn\u0131 zamanda YZ e\u011fitimini k\u00fclt\u00fcr, miras, tasar\u0131m ve insan karar verme s\u00fcre\u00e7lerine ba\u011flar.\n    <\/p>\n  <\/details>\n\n  <details>\n    <summary>M\u00fcfredat \u00f6\u011frencilerin g\u00fc\u00e7l\u00fc satran\u00e7 oyuncular\u0131 olmalar\u0131n\u0131 gerektiriyor mu?<\/summary>\n    <p>\n      Hay\u0131r. \u00d6\u011frencilerin g\u00fc\u00e7l\u00fc satran\u00e7 oyuncular\u0131 olmalar\u0131na gerek yoktur. Oyunlar mant\u0131k, programlama, algoritmalar, k\u00fclt\u00fcr, etik ve yapay zeka kavramlar\u0131 i\u00e7in \u00f6\u011frenme ortamlar\u0131 olarak kullan\u0131l\u0131r.\n    <\/p>\n  <\/details>\n\n  <details>\n    <summary>Okullar bunu resmi bir yapay zeka m\u00fcfredat\u0131 olarak kullanabilir mi?<\/summary>\n    <p>\n      Evet. Okullar Shatranj.ai'yi se\u00e7meli dersler, kul\u00fcpler, STEAM programlar\u0131, kodlama kamplar\u0131, disiplinler aras\u0131 projeler, \u00f6\u011fretmen e\u011fitim programlar\u0131 ve gen\u00e7lik inovasyon faaliyetleri i\u00e7in mod\u00fcler bir yapay zeka yolu olarak kullanabilir.\n    <\/p>\n  <\/details>\n\n  <details>\n    <summary>Bunun etik ve sorumlu yapay zeka ile ba\u011flant\u0131s\u0131 nedir?<\/summary>\n    <p>\n      \u00d6\u011frenciler a\u00e7\u0131klanabilirlik, adalet, insan yarg\u0131s\u0131, sorumlu otomasyon ve yapay zeka hesaplamas\u0131n\u0131n \u00e7evresel etkilerini tart\u0131\u015f\u0131rlar. Ama\u00e7, etik sorumlulukla birlikte teknik anlay\u0131\u015f olu\u015fturmakt\u0131r.\n    <\/p>\n  <\/details>\n\n  <details>\n    <summary>Bu sayfay\u0131 kurumlar i\u00e7in yararl\u0131 k\u0131lan nedir?<\/summary>\n    <p>\n      Sayfa, kurumlara yapay zeka e\u011fitimi i\u00e7in net bir model sunuyor: k\u00fclt\u00fcrel olarak kapsay\u0131c\u0131 bir m\u00fcfredat, \u00f6\u011fretilebilir algoritmalar dizisi, pratik okul uygulama yollar\u0131, etik \u00e7er\u00e7eveleme ve m\u00fcfredat, konu\u015fmalar, \u00f6\u011frenme materyalleri ve proje \u00e7\u0131kt\u0131lar\u0131na ba\u011flant\u0131lar.\n    <\/p>\n  <\/details>\n\n<\/div>\n<\/section>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>AI in education \u2022 Historic board games \u2022 Future AI architects AI in Education Shatranj.ai presents a heritage-first, build-and-experiment model of AI in education. We use chess, shatranj, and historical board games to help students understand artificial intelligence from the inside: rules, states, search, evaluation, learning, ethics, and intelligent system design. Our goal is not [&hellip;]<\/p>\n","protected":false},"author":11,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-161","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/shatranj.ai\/tr\/wp-json\/wp\/v2\/pages\/161","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/shatranj.ai\/tr\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/shatranj.ai\/tr\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/shatranj.ai\/tr\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/shatranj.ai\/tr\/wp-json\/wp\/v2\/comments?post=161"}],"version-history":[{"count":38,"href":"https:\/\/shatranj.ai\/tr\/wp-json\/wp\/v2\/pages\/161\/revisions"}],"predecessor-version":[{"id":1752,"href":"https:\/\/shatranj.ai\/tr\/wp-json\/wp\/v2\/pages\/161\/revisions\/1752"}],"wp:attachment":[{"href":"https:\/\/shatranj.ai\/tr\/wp-json\/wp\/v2\/media?parent=161"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}