Shatranj.ai Publications
Publications related to the Shatranj.ai project will be shared here, including research papers,
curriculum whitepapers, historical chess studies, artificial intelligence education materials,
and technical work connecting board games with computational thinking.
Lesson 17A: Modern Chess AI Whitepaper
Shatranj.ai curriculum publication · Modern chess AI · AI literacy · Educational technology
This whitepaper supports Lesson 17A of the Shatranj.ai curriculum and introduces students,
teachers, and youth workers to the major ideas behind modern chess artificial intelligence.
It explains how chess engines evolved from classical search-based systems toward modern
machine-learning approaches, helping readers understand why chess became one of the most
important testbeds in the history of artificial intelligence.
The paper connects practical chess concepts with computer science ideas such as position
evaluation, game trees, search depth, heuristics, neural networks, reinforcement learning,
and self-play. Rather than treating chess AI as a purely technical subject, it frames chess
engines as learning tools that can help young people understand how machines compare possible
futures, evaluate decisions, and improve through feedback.
Within the Shatranj.ai project, this publication helps bridge historical chess culture and
contemporary AI education. It supports classroom discussion, coding activities, and project-based
learning for students who are beginning to move from playing games to understanding how intelligent
systems are designed.
Read `Lesson 17A: Modern Chess AI Whitepaper` PDF
Original file: Lesson_17A_Modern_Chess_AI_Whitepaper_v14.pdf
Topics: modern chess AI, chess engines, AlphaZero, Stockfish, search algorithms, neural networks,
reinforcement learning, AI literacy, chess education, curriculum design.
From Players to AI Architects
Shatranj.ai project whitepaper · Youth AI education · Computational thinking · Board-game-based learning
This whitepaper presents the educational vision behind the Shatranj.ai project: helping young
people move from being only players of games to becoming designers, thinkers, and builders of
intelligent systems. It argues that chess and historical board games can serve as accessible
gateways into artificial intelligence because they naturally involve rules, choices, strategies,
patterns, data, prediction, and decision-making.
The publication explains how board games can support computational thinking without requiring
students to begin with abstract programming concepts. Students first encounter familiar ideas:
legal moves, good moves, bad moves, plans, threats, sacrifices, and consequences. These ideas can
then be connected to AI concepts such as algorithms, evaluation functions, search trees, training
data, simulation, optimization, and human-machine collaboration.
The paper also emphasizes the broader social and educational mission of Shatranj.ai. Historical
games such as shatranj, chess, and related board games carry cultural memory across many regions
and civilizations. By combining cultural heritage with AI literacy, the project creates a more
inclusive pathway into STEAM learning, especially for young people who may not initially see
themselves as programmers, engineers, or AI researchers.
Read `From Players to AI Architects Whitepaper` PDF
Original file: Whitepaper_From_Players_to_AI_Architects.pdf
Topics: AI education, youth learning, computational thinking, chess-based learning, historical board games,
STEAM education, algorithmic reasoning, data literacy, responsible AI.
Suli-Karatekin Diamonds: Reverse-Ferz Shatranj Positions Reaching 63 Plies
Author: Tamer Karatekin · Shatranj.ai research publication · Historical chess · Tablebase analysis · Zenodo DOI
This publication documents the Suli-Karatekin Diamonds, a family of reverse-ferz shatranj endgame
positions related to the famous Suli’s Diamond problem. Suli’s Diamond is one of the most celebrated
historical shatranj studies, traditionally associated with the early chess culture of the Islamic
Golden Age and remembered for its extraordinary difficulty.
The paper extends the study of Suli’s Diamond through modern tablebase analysis. Under shatranj rules,
the ferz moves one square diagonally and is much weaker than the modern queen. By reversing the placement
of the ferzes and systematically analyzing related positions, the study identifies a family of extremely
difficult endgames. The hardest verified Suli-Karatekin Diamond positions require 63 plies to win,
exceeding both the canonical 39-ply Suli’s Diamond solution and John Tromp’s 53-ply Rough Diamond.
The publication connects historical chess research, endgame composition, mathematical search, dynamic
programming, and artificial intelligence. It shows how a puzzle preserved from the deep history of chess
can still generate new discoveries when examined with computational methods. In this way, the paper
supports the larger Shatranj.ai mission: using historical board games to teach AI, algorithms, data,
and cultural heritage together.
Suggested citation: Karatekin, Tamer. Suli-Karatekin Diamonds: Reverse-Ferz 4-piece Shatranj Endgame Studies Reaching 63 Plies.
Zenodo. DOI: 10.5281/zenodo.19465731.
Read Suli-Karatekin Diamonds PDF
View Zenodo DOI Record
Original file: Suli_Karatekin_Diamonds_Reverse_Ferz_40_positions.pdf
DOI: https://doi.org/10.5281/zenodo.19465731
Topics: Suli-Karatekin Diamonds, Suli’s Diamond solution, As-Suli’s Diamond, Suli’s Diamond, shatranj, reverse-ferz endgame,
tablebase analysis, historical chess, chess AI, artificial intelligence, dynamic programming.